Technology topic
Learning and Cognition Technologies (LC)
Innovative approaches to learning and cognition development leverage groundbreaking technological advancements rooted in research. These advancements aim to disrupt educational norms, challenging conventional methods of content delivery while remaining firmly anchored in foundational research. They equip individuals for success in emerging industries and undefined roles, bridging the gap between established curricula and the swiftly evolving knowledge landscape. While inherently risky, the success of the innovation holds the potential to reshape education, preparing individuals for a future ripe with transformative prospects. Proposals should build on solid scientific research or lived experience to introduce novel and broadly impactful approaches to learning and cognition. While the subtopics listed provide a framework, we welcome all proposals that showcase creativity, innovation and hold substantial potential for societal impact, transcending specific focus areas.
Subtopics are not aimed at supporting or conducting clinical trials, clinical efficacy or safety studies, the development pre-clinical or clinical-stage drug candidates or medical devices, or work performed primarily for regulatory purposes. Limited studies with human subjects may be acceptable to the extent that they are performed in support of feasibility, such as proof-of-concept studies of early-stage technologies. Proposals that request support for clinical studies will be deemed noncompliant with the SBIR/STTR solicitations and returned without review.
Sub-Topics
LC1. Advanced Inclusive Learning Technologies
LC2. Ethical AI Frameworks for Advancing Education
LC3. Research-based Design for Behavioral Health
LC4. Sustainable Education Models for Future Generations
LC5. Tools for Critical Information Analysis to Broaden Engagement
LC6. Other Learning and Cognition Technologies
Featured Companies
Immersive STEM Learning Platform
Prisms of Reality is using an immersive educational software in virtual reality to demonstrate how multimodal and game-driven learning can be used to enhance math proficiencies, problem solving, and the ability to transfer mathematical knowledge across contexts.
To learn more visit: https://www.prismsvr.com
Learning math using music and psychology
Muzology is developing a learning platform to help students learn math. Grounded in psychology, Muzology’s platform helps students learn algebra concepts with music.
To learn more visit: https://www.muzology.com/